Understanding Esports: How Competitive Gaming Became a Professional Industry
In 2024, the League of Legends World Championship drew a peak concurrent viewership of over 73 million people. That is more than the Super Bowl. More than Wimbledon. Competitive gaming — once considered a hobby pursued by teenagers in basements — has become one of the fastest-growing entertainment sectors on the planet, and in 2026 it shows no signs of slowing. For gaming platform...
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